
VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is the first standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.
WRL file format
VRML is a
text file format where, e.g.,
vertices and edges for a 3D
polygon can be specified along with the surface color,
UV-mapped textures,
shininess,
transparency, and so on.
[2] URLs can be associated with
graphical components so that a
web browser might fetch a webpage or a new VRML file from the
Internet when the
user clicks on the specific graphical component.
Animations,
sounds,
lighting, and other aspects of the
virtual world can interact with the user or may be triggered by external
events such as
timers. A special Script Node allows the addition of
program code (e.g., written in
Java or
ECMAScript) to a VRML file.
VRML files are commonly called "worlds" and have the .wrl
extension (for example, island.wrl). VRML files are in
plain text and generally compress well using
gzip, useful for transferring over the internet more quickly (some gzip compressed files use the .wrz
extension). Many
3D modeling programs can save
objects and
scenes in VRML format.
Standardization
The first version of VRML was specified in November 1994. This version was specified from, and very closely resembled, the
API and
file format of the
Open Inventor software component, originally developed by
SGI. The current and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML has now been superseded by
X3D (ISO/IEC 19775-1).
History & technical upgrade
In October 1995, at Internet World, Template Graphics Software (TGS) demonstrated a 3D/VRML plug-in for the beta release of Netscape 2.0 by Netscape Communications. In 1997, a new version of the format was finalized, as VRML97 (also known as VRML2 or VRML 2.0), and became an
ISO standard. VRML97 was used on the Internet on some personal homepages and sites such as "CyberTown", which offered 3D chat using Blaxxun Software. The format was championed by SGI's Cosmo Software; when SGI restructured in 1998 the division was sold to the
VREAM Division of
Platinum Technology, which was then taken over by
Computer Associates, which did not develop or distribute the software. To fill the void a variety of proprietary Web 3D formats emerged over the next few years, including
Microsoft Chrome and
Adobe Atmosphere, neither of which is supported today. VRML's capabilities remained largely the same while realtime 3D graphics kept improving. The VRML Consortium changed its name to the Web3D Consortium, and began work on the successor to VRML—
X3D.
SGI ran a web site at vrml.sgi.com on which was hosted a string of regular short performances of a character called "Floops" who was a VRML character in a VRML world. Floops was a creation of a company called "Protozoa".
VRML experimentation was primarily in education and research where an open specification is most valued. It has now been re-engineered as X3D. The MPEG-4 Interactive Profile (ISO/IEC 14496) was based on VRML (now on X3D), and X3D is largely backward-compatible with it. VRML is also widely used as a file format for interchange of 3D models, particularly from CAD systems. A free cross-platform runtime implementation of VRML is available in
OpenVRML. Its libraries can be used to add both VRML and X3D support to applications, and a GTK+ plugin is available to render VRML/X3D worlds in web browsers.
In the 2000s, many companies like Bitmanagement improved the quality level of virtual effects in VRML to the quality level of DirectX 9.0c, but at the expense of using proprietary solutions. All main features like game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, realtime Render To Texture, Multi Render Target (MRT) and PostProcessing. Many demos shows that VRML already supports lightmap, normalmap, SSAO, CSM and Realtime Environment Reflection along with other virtual effects. Alternatives
- 3DMLW: 3D Markup Language for Web
- COLLADA: managed by the Khronos Group
- O3D: developed by Google
- U3D: Ecma International standard ECMA-363
- X3D: successor of VRML